[General]The Return of CHARACTER CONCEPTS

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Re: [General]The Return of CHARACTER CONCEPTS

Post by Heretic »

The Decimation and Demolition Fireteam
history
During a spec op mission that went FUBAR, Sergeant Derek Young and his squad of SOCOM operatives had a firefight in an Egyptian tomb against an undead pharaoh in order to retrieve an item that caught Von Reagan's fancy. The men were warded from magic with pseudoscientific gadgets, but the undead pharaoh summoned an infinite of sand golems. All except the Sergeant were eventually killed in horrible manners, who survived and stopped the pharaoh by exploding a pillar supporting the roof, destroying the artifact as well. After this incident, he quit out of anger for SDI's apparent screwup and decided to start his own business. The result of much paperwork and networking was the private military corporation Decimation and Demolition Fireteam, or D&D Fireteam.

Background of organization
The main concept behind Decimation and Demolition Fireteam is to have a fireteam of 4 specialized soldiers go into an operation, with a vast support network backing them up, ranging from intelligence, air support, artillery, logistics, and even a surplus of other mercenaries to help them out. Sometimes, the mean to procure the support they need can result to unethical procedures, such as guiding the bureaucratic networks of military funding into their own system, or even downright hijacking and stealing. Still, the items are put to good use as the D&D Fireteam is American friendly, and though serves the highest bidder, does not side with anyone they deem as an enemy of the US of A.

The CEO, Derek himself, is in charge of choosing missions and give briefings to the men, as well as get the equipment needed for the job. Under him are a staff of office monkeys who do the trivial work, such as inventory check and bookkeeping. Also under his branch are intelligence agents, who compile the reports and intel that the field ops need. It is through the white collar department that the business and intelligence side is running.

The Logistics and Support is the biggest branch of Decimation and Demolition Fireteam. Airstrikes of all categories are provided here. The equipment and vehicles needed are also found here. Saboteurs, spies, snipers, vehicular support, retrieval squads, and other squads are hired out, waiting to help out "the miserable four" when the need arises. One notable man here is Mr. Lucky, a helicopter pilot who is usually the one dropping the fireteam into hot zones and such. He flies a Eurocopter A5 532 armed with an underbelly Anti-ground missile pod.

Finally, there is the real Fireteam. The guys who do the dirty work, and go through hell and hornets to get their objective done:


Decimation and Demolition Fireteam

Sergeant Michael "Preacher" Swinger
Leader of the fireteam. Born in the inner city ghettos of New York City, Michael had to survive the harsh conditions of being the only white boy in the neighborhood. Adapted by a adventurous gospel preacher, Michael learned the ropes on being calm and calculating, especially in crime-ridden New York. When he turned 17, Michael quickly joined the army, and was promoted quickly for valor in small-scale operations. He met Derek Young at a bar, and after hearing Young's business plan, signed up.

A man of quiet and spiritual reflection, the sergeant has close ties with his men, and as with most team leaders, would do anything to bring them all back alive. He doesn't talk much, usually sings hymns and psalms, and likes to collect dog tags of dead soldiers, friend or foe alike, in order to send them back to families, or if none, keep them as he believes that the legacy of people should live on. Despite his demeanor, he could and will kill without hesitation. His role is fireteam leader, a jack of all trades concerning weapons, and is also in charge of communications. He spends his free time meditating, reading classics, and teabagging people in Xbox Live.

Private Huan Jun Hong, aka "The Yellow Terror"
Every fireteam has an automatic gunner. The whole team revolves around that gunner. In this case, the gunner is Huan Jun Hong, a unnoticeable 5'6 bald Chinese man who has a Fu Manchu mustache. An ex-PLA soldier, Huan Jun Hong escaped after being caught smuggling weapons to private hands, and quickly hid in the United States of America. Through a network of old contacts and networks, Huan Jun Hong cleared his history, and started anew. Derek Young met Huan Jun Hong at a restaurant, and offered him lucrative pay. Huan accepted and became the Automatic Gunner.

Using a smuggled QBB-95 light machine gun, Huan rains fire upon the foe while his team flanks. Private Hong tinkered with the gun so that it can fire M61 armor piercing rounds instead of the exclusive Chinese 5.8x42mm DBP87 rounds. Hong, an survival expert, sacrifices most survival gear for more ammunition. His specialty is language, fluently able to speak 5 different languages, understand 7 more, and know snippits of about 32 other tongues. He is also the interrogator, knowing many ways to get the truth out of people. His favorite pastime is paintballing, bull riding, and gardening.

Samson Kurt aka "Mister Havoc"
A uber patriotic "America, Fuck Yeah!" 6'4 Texan demolition specialist who is also pointman/storm trooper/bomb technician/anti-vehicle/dino eater, Samson Kurt is the man who will go guns and bombs ablazing against all foes, whether it be annoying fire ants or diabolical masterminds, and survive.

Born to rich oil barons, Samson was raised in the elitist environment typical to the privileged like him. Despite fusion energy, oil powered items were in high demand as luxury items, as well as the main source of energy for certain superhero and supervillain circles. So, when a rebellion erupted in Nigeria, Samson's parents and their allies decided to influence their friends in the political chain to secretly launch a small military force to protect their interests. Samson, 19 at that time, wanted to fight, not because of family assets being threatened, but because the rebel group were communist, and if there is one thing that Samson hated with a passion, it were "damn Reds". He dropped out of the Ivy Leagues and went to join the Marines, much to the dismay of his parents. After completing the training, Prviate Kurt took his private plane all the way down to Nigeria, before crash landing near the oil fields that his parent's and their associates own, which were under rebel control. Samson Kurt response? He blew up the whole oil field, taking the majority of the rebel group with it. When he came back to tell his parents, they both died from shock. Before the associates could set out to get revenge, Samson Kurt mysteriously disappeared from the records.

What happened was that Derek Young, looking for another unfortunate to fill in the fireteam's roster, discovered Kurt's expertise, and what would happen to Samson if he didn't get out, and decided to help out. After getting Samson out, Derek put the offer on the table. Samson, believing that it would be his patriotic duty, accepted. The rest is history.

Amadi "Hunter"
Derek Young was one man short for the fireteam, and wanting to keep it racially diverse to silence corporate criticism earlier, decided to go to wartorn Somalia. There, sitting in the middle of a debris filled street, was a young man named Amadi. Derek Young hired him on the spot, being in a hurry to get back to the states and go back to sanitary living.

Amadi was an Igbo from Nigeria, who was orphaned at a very young age, and taken by a local militia clan. There, he learned the art of war very early as a child soldier, fighting in the civil unrest. At age 15, Amadi and his militia were hired out by an radical Islamic cell in Somalia. During the firefight, Amadi's comrades were killed. Amadi was assigned sniper at the time, so was able to pick off the government troops before being forced to draw back. Wandering for two days with minimum sustenance, Amadi gave up and sat down in the middle of a road, waiting to be picked off by a sniper or get captured by a gang. Instead, a white foreigner in a suit came to him, gave him a water bottle, and asked him to join his company. Amadi, still dazed and famished, accepted without thinking. Now he regrets it.

Amadi is the rifleman of the group, equipped with whatever gun he is given, but usually brings the Dragunov SVD Sniper Rifle that he had during his Somalia expedition. Trained in the urban and African environment, Amadi is a great outsdoorman and streetwise man, and usually tails behind the squad, keeping an eye out for ambushes. He is also reconnaissance and using precision aiming, suppresses the enemy with Hong while Swinger and Kurt flank them. Amadi usually hides his salary in discarded shotgun shells, hidden under various locations around the US.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

It's not bad, not bad at all. They seem like an alright bunch of mercenary characters, though we have quite a few of them already. But these guys seem relatively small profile, compared to, say, FROD's Berlin-blasting, Stirling-stabby, Saint-slacking bunch of dubious mercenary madmen (FROD :D). I'd imagine they'd take on more "normal" mercenary blackops jobs, since we need normal folk doing normal things rather than going out and making capital cities explode in paleo-psychic pandemonium. 'Course, they could do relatively small-time stuff like retrieve lost-artifacts in Mayztecan pyramids and get chased around by immortal, indestructible gold-skeletoned Conquistadores too. :D

These guys would be well-below anyone's radar, unlike Saint's ACID and Wild Geese guys who would be in everyone's radar, or the Greycoat guys. Which is useful if you need something done quietly.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Invictus »

I have no strong thoughts either way about them, only a few nitpicks that you should probably work out before it leaves the concept stage.

- You said Derek Young left the forces after the mission botch. You say it involved SOCOM in some way or another, but then mentioned that it was the SDI's fault. You might want to establish a more solid connection between the two.

- Samson Kurt joined the Marines so he could train himself for fighting a civil war, you said. Apparently, he left right after training and took a private jet to Africa. Are you aware that enlisting in the USMC means that they won't let you out until you have served a minimum of four years? Did he get discharged or desert or something? That's not very patriotic.

Otherwise it's not bad, though I wonder how much a four-man pointy end of a mercenary formation, no matter how well backed-up, can achieve in direct action.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

Snatch and grab? Sabotage? Assassinations? Small-scale wetworks? Basically more down-to-Earth stuff?
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Heretic »

Magister, concerning SOCOM, when I checked the SDI thread, it said that they reactivated SOCOM, so I thought it was part of the SDI organization. As for Samson Kurt, I was not aware that you had to serve under four years. That would add an interesting twist in his backstory.

As for the scale of D&D Fireteam, I'm sure that amidst the wacky one man craziness done by the average hero, a wacky band of mercenaries with airstrikes (rarely see any support other than machine guns in most war movies) is able to do some pretty crazy stuff. I mean, they do have the words "Decimation" in their name. But, I doubt they could take on a whole army of supermutant supersoldiers.

I got the idea from Battlefield: Bad Company. (Personally liked the trailer when they did a little crossover with Solid Snake)
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Magister Militum »

You probably misread something, as SOCOM (as far as I know) has never been under SDI jurisdiction. Besides, the information on the SDI in that article deals with their very early years, so parts of it probably aren't that applicable for the current time. That being said, I do like them, as they can deal with the small-scale black ops missions that don't require the sheer overkill of ACID or the usually illegal and amoral specialities of Task Force Ghost (man, I really need to write up an article for those psychos).
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Re: [General]The Return of CHARACTER CONCEPTS

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Magister Militum wrote:You probably misread something, as SOCOM (as far as I know) has never been under SDI jurisdiction.
Shroom did write that SOCOM was "reestablished" (which in itself is a bit odd since SOCOM was only activated on April 16, 1987) under Von Reagan:
Shroom Man 777 wrote:S.O.C.O.M. is reestablished to combat unconventional threats, and the Army and Marines continue to develop unorthodox special weapons and tactics for their next-generation special-forces along with the more conventional Future Combat Systems. S.O.C.O.M.’s various secret weapons and tactics are tested in low-intensity conflicts throughout Latin America, Central Asia and elsewhere.


But it wasn't a part of SDI, which according to the same articles (a few paragraphs down) was founded as a separate branch of the government:
Shroom Man 777 wrote:The Baron-President convenes a secret meeting with his most trusted advisors in Castle Von Reagan. Unanimously, they decide to create a new branch of the government, one that would defend America from threats that are beyond any and all means of conventional containment.
So Magister is right; SOCOM wasn't a part of SDI (would've been pretty odd too considering SOCOM is a joint activity whereas SDI is pretty much the sixth branch of the armed forces. I expect SDI takes part in SOCOM just like the Army, Navy, Marine Corps etc. do.)
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Invictus »

Heretic wrote:As for Samson Kurt, I was not aware that you had to serve under four years. That would add an interesting twist in his backstory.

As for the scale of D&D Fireteam, I'm sure that amidst the wacky one man craziness done by the average hero, a wacky band of mercenaries with airstrikes (rarely see any support other than machine guns in most war movies) is able to do some pretty crazy stuff. I mean, they do have the words "Decimation" in their name. But, I doubt they could take on a whole army of supermutant supersoldiers.
I thought I was being a bit uncharitable back then, conisidering the comic-book definition of "mercenary" that this universe uses and the stuff that our mercenaries, which are often single individuals, get involved it. Shroom points out quite correctly that they do have a niche. Perhaps I get my impression because your descriptions of the team members did not make them out to be completely badass normals.

As for joining any branch of the Armed Forces, completing your training is only the beginning. They don't have the luxury of paying you to turn you into a badass, if you won't spend at least few years being a badass *for* them. If you really want to make Samson Kurt the sort of fella who joined the Marines just to learn how to kill people AND is willing to fly himself to Africa to prove it, he's got more serious problems than patriotism.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

SiegeTank wrote:
Magister Militum wrote:You probably misread something, as SOCOM (as far as I know) has never been under SDI jurisdiction.
Shroom did write that SOCOM was "reestablished" (which in itself is a bit odd since SOCOM was only activated on April 16, 1987) under Von Reagan:
In real-life it was originally established during the Reagan Administration. But in Orph's as-of-yet-unposted timeline for Alexander Thaddeus - the legendary Soldier - SOCOM was established rather, uhh... anachronistically early in the Comix-verse. So, yeah.

The SDI article mentions SOCOM's reestablishment with stuff like 80's era Future Combat Systems (and Biological Augmentation through Soldier Serum, BASS, and all that stuff), along with other Comix-verse military developments, such as the USAF having moon bases and 'Silver Streak' orbiter-fighters and procuring Megafortresses, and the Navy beginning to build its own orbital warship, amongst other things.

(The Navy SEALS in Comix will stand for Sea, Air Land and Space)

However, these aren't part of the SDI, but are rather part of the general trends of the Von Reagan-era's military-industrial complex leading to the creation of such an obscenely armed organization of hyperthyroid stormtroopers like the S.D.I. Namely, the accelerated advancement of the Reagan Defense Bolstering - a.k.a. the Runaway Defense Budget.

Yeah.
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Re: [General]The Return of CHARACTER CONCEPTS

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Also, I think it would be goddamn hilarious and totally awesome if KURT SAMSON went to Nigeria to kill the fuck out of people not because of a misplaced sense of MURRICA FUCKYEAH and oil fields and communist revolutionaries, but because his old mother was a gullible moron and got scammed by those goddamn Nigerian emails - forcing KURT SAMSON to TAKE MATTERS INTO HIS OWN HANDS.

Using his counter-terrorism training from his days at the Boy Scouts and the REAGAN YOUTH.
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Re: [General]The Return of CHARACTER CONCEPTS

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You know, what is even more hilarious is the totally mistaken impression I got of KURT SAMSON. Somehow, the words in the article rearranged themselves to show a man who joined the Marines for the skills to start a civil war in AMERICA. He would become the Anti-Jack Bauer, an unstoppable bomb-planting machine who would culminate his one-man war against America with some kind of RAMBO: FIRST BLOOD + WHO IS JOHN GALT, but with more explosions than Atlas Shrugged had pages. As for his motivation that I torn from thin air, either he wanted to AVENGE THE SOUTH, or is a deep-end Neocon who thinks America is TOO HIGH AN IDEAL to let exist, so he must BURN DOWN AMERICA to save it, or something.
Shroom Man 777 wrote:Using his counter-terrorism training from his days at the Boy Scouts and the REAGAN YOUTH.
And did Shroom and I mention that Chuck Norris became a CQC instructor for the REAGAN YOUTH?
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Czernobog »

THE VOLUNTEERS

Whatever you call them, freaks, psychos for hire, hired guns, they're there. They're the Volunteers, and they're there to help. For a price, of course.

THE MAIN TEAM

Chaos is a metahuman with the ability to manipulate probability, enabling him to cause unexpected stuff to happen. The only limit to those powers is that they must be within the realm of probability - bullets and projectiles can miss or explosives can cook off, but no lightning out of a blue sky - and that his powers are limited by his imagination and what he can see. Also, if he is stressed, they tend to misfire dramatically.

Edge is also a metahuman, the only successful product of Project: SERAPHIM. He's a reasonably good gunfighter and fencer, but his real skill comes in his super-fast reactions and reflexes, sometimes verging on precognition. He always carries two mag-pistols and his trusty katana.

Shatter is the girl on the team, and her power is the ability to find the resonant frequency of objects and make them vibrate at those frequencies.This often causes explosive (or fatal) damage, and Shatter is also a highly skilled sniper, for times when she needs to be subtle in her work. Her sniper rifle also doubles as a sonic weapon.

Heatray is British and has the ability to manipulate temperature, causing fires, melting metal, and sometimes creating 'rays' of pure plasma which can burn through tank armour. He is the team's demolition specialist, and carries a lot of explosives.

Bloodsucker is a meta with low-level telepathy and the ability to manipulate people's blood. He's the son of John Coleman, otherwise known as Firestorm, and after his encounter with Fidel Castro in South America, has become even more deadly.

Mr. Daniel Jones, otherwise known as the Man in Black, is the team's 'mission control' and the one who hires them out to various unsavoury types the world over. Not being a meta, he has no superpowers, if you don't count his large reputation in places like Africa and other 'unstable' areas.

SUPPORT AND RESERVE

Logos is the team's interpreter and has the metatalent of being able to speak, read and understand all languages, including codes and ciphers. He's fairly skilled with a gun, however.

Jack Frost is a meta with the ability to manipulate and create cold. A Russian, he doesn't have much of a sense of humour, and is good with an automatic gun.

Portal is a girl, and, unsurprisingly, can open portals to places. She has to visualise it first however - which means she has to know what it looks like. She mostly serves as the team's transportation, but in a fight her metatalent is as good as ever.
Last edited by Czernobog on Sat Jun 20, 2009 10:00 am, edited 3 times in total.
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Re: [General]The Return of CHARACTER CONCEPTS

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Since we've talked over and revised Chaos*, I think most of your roster's pretty good. Edge is alright once the blatant FF7 references are taken out (though plasma weapons are pretty hard to come by, only those that pack the highest-tech can afford em, I'd suggest mag-pistols instead - railguns!), Shatter is good (I totally suggest her sniper rifle would be some kind of sonic tuning-fork type device that can amplify and focus her vibrational resonance cascades!), Heatray is fine (though how different is he from Firestorm?), I already like and have used and do plan to use again Bloodsucker, and Mr. Jones is... okay.

*Kamin contacted me and I helped him revise Chaos. Basically, Chaos thinks he can manipulate probability but his powers may actually be subtle low-key telekinesis that he reflexively uses to target things that he can see are either fragile or delicate. Namely explosives, structural weak points, glass, delicate electronics and components, and other volatile and breakable things like that. He can also use his TK to nudge bullets away from him - but it's not a 100% RAY SHIELD or something.

Chaos could've had a rough childhood, causing so many (vehicular!) accidents and the like, but as he grew up he could've figured it out. He would've put it to good use, getting involved in all sorts of unseeingly things like arson, vandalism, and insurance scams and petty crime shit before he got busted. The jail sentence would've been light, since no one would have any particular evidence of him doing his worst offenses, so after serving time he'd be out quick. Prison friends would've then referred him or given him contacts, and after Chaos gets approached by some interested dudes, his career would've gotten started.

I think it would be cool if Chaos, upon making his enemies' shit break (or explode), would say things like:

"I hope you've got good insurance coverage!"

or

"That thing better have a warranty!"

and

"Where did you get that power suit? Was it MADE IN CHINA?!"

Then he'd LAUGH.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Ford Prefect »

Shroom Man 777 wrote:going out and making capital cities explode in paleo-psychic pandemonium.
Hey, I only blew up one capital city, and ACID hadn't even formed by then! It was completely the fault of a rogue physicist with deranged dreams of creating a new universe! Give me a break! :)
You know, what is even more hilarious is the totally mistaken impression I got of KURT SAMSON. Somehow, the words in the article rearranged themselves to show a man who joined the Marines for the skills to start a civil war in AMERICA. He would become the Anti-Jack Bauer, an unstoppable bomb-planting machine who would culminate his one-man war against America with some kind of RAMBO: FIRST BLOOD + WHO IS JOHN GALT, but with more explosions than Atlas Shrugged had pages. As for his motivation that I torn from thin air, either he wanted to AVENGE THE SOUTH, or is a deep-end Neocon who thinks America is TOO HIGH AN IDEAL to let exist, so he must BURN DOWN AMERICA to save it, or something.
Cannot unsee. I'm sorry Heretic, but this is easily a more interesting interpretation of the character, and perhaps the best 'patriot' character since Ultravox (damn!). Additionally, four dudes going into dangerous locations with well developed air support seems kind of implausible, even for Comix!. Back in the sixties, when the Wild Geese were just a independant group of mercs and not a division of the armed forces of Saintly Concerns, it was made up of two or three hundred ex-military, ex-special forces dudes with very little heavy equipment (ie. if they wanted air support, it had to be provided by the customer, because it costs millions of dollars to run a single bomber). Basically, there is an imbalance of firepower and what can actually be done with that firepower. I just can't see four special forces experts actually pulling off big enough jobs to score the tens of millions of dollars required monthly just to keep their implied to be extensive squadrons maintained.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Heretic »

I feel like there is a trend growing concerning mercenaries. Hell, maybe certain nations are too scared shitless by the planet-busting superheroes who might be on the other side, that they send in private forces to fight their wars, as there might be less risk of the situation coming back to the paying nation (unless of course, said hero is a pesky journalist).

And hmm..I'm possibly going to have to edit Samson Kurt, because I seriously don't know how you guys get these presumptions (though Inviticus is close, as Kurt is an idealist who doesn't give a damn about other people's agendas. He only cares about his and SPARTAFREEDOMERICA's, though under his definition, for sometimes oil drilling might be its agenda)
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

Ford Prefect wrote:
Shroom Man 777 wrote:going out and making capital cities explode in paleo-psychic pandemonium.
Hey, I only blew up one capital city, and ACID hadn't even formed by then! It was completely the fault of a rogue physicist with deranged dreams of creating a new universe! Give me a break! :)
:D

See! Then after that, when ACID's officially formed, they'd totally put "we made Berlin explode!" in their corporate brochures!
Cannot unsee. I'm sorry Heretic, but this is easily a more interesting interpretation of the character, and perhaps the best 'patriot' character since Ultravox (damn!). Additionally, four dudes going into dangerous locations with well developed air support seems kind of implausible, even for Comix!. Back in the sixties, when the Wild Geese were just a independant group of mercs and not a division of the armed forces of Saintly Concerns, it was made up of two or three hundred ex-military, ex-special forces dudes with very little heavy equipment (ie. if they wanted air support, it had to be provided by the customer, because it costs millions of dollars to run a single bomber). Basically, there is an imbalance of firepower and what can actually be done with that firepower. I just can't see four special forces experts actually pulling off big enough jobs to score the tens of millions of dollars required monthly just to keep their implied to be extensive squadrons maintained.
I imagine that these guys would be less like the Wild Geese or even Blackwater and more like those guys led by Evil John Locke in JOHN RAMBO. They'd bust up rebel camps, ruin the shit out of kidnappers and drug barons, and other third world shitpieces, and I reckon their "extensive squadrons" would be composed of modernized Hueys and maybe some surplus A-10s or something. When fusion-powered aircraft are in the market, stuff like MiG-21s and F-4 Phantoms and F-5/F-20 Tigersharks.

Less fancy-pants high tech mercenaries, and more like the Resistance from Terminator Salvation!

(Which means they can STILL go toe to toe with obscene robotic killing machines!)
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Heretic »

Well, I don't see how it is implausible with batshit crazy things going on daily in Comix!. I mean, I understand financially it is implausible, but they funnel obscure funding into their group, or as I said it, downright hijack the stuff. I'm not hoping for things like them against whole cyborg PLA soldiers or something, I'm thinking more smaller scale, like the War on Drugs, or fighting in low intensity battles in the -Stans against Condemned style psychos.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

Or in Burma! Just like JOHN RAMBO

:mrgreen:

They're alright. It's totally not implausible, yeah. And it's not financially implausible either, since they've probably got moneyed backers. Like Sam Trask, that prick.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Heretic »

Well...I'm trying to get this group not relating to Sam Trask, though I might consider a crossover of some sort.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Vagrant Orpheus »

Just so you guys know, despite the fact that I want to decanonise/reabsorb the League of Destiny out of Comix, it's constituent members will still be around. Deflagra, Dimensionguy/Worldhopper, Demarce, I, Detic, Dashguy, Deep Diver and Definitiveguy will stand tall and proud!

Also, I've been combing back through this thread for some of my older ideas, and I really want to give Cipher another shot. I personally feel he had lots of promise. Of course, I also have to find time for Black Terror.

Which reminds me, I'm intending to use Mr Raven and the Unknown Soldier in the backstories to The Crow and Soldier, at the very least. I have a bit of a thing for using as many of these public domain characters as possible to buff up the background of my Comix webs.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Vagrant Orpheus »

So, considering making up something of a freak mercenary squad, except not ridiculously powerful and stuff. Low level metatalents, if any. The name of the squad is JACKAL HUNTING, and it's a group that operates in the Middle East, always travelling around in a mobile convoy of vehicles that constitute their "base of operations". Generally will work for Middle Eastern governments or militias, but have likely worked for the US as well, depending on the pay. Operated heavily during the Gulf War and the like. They're just some rugged guys to add a bit of flavour to that area. Their codenames are based on animals of central Asia and north Africa.

Coldstream: Real name Arnold Hemmings, Coldstream is one of the British Military's Soldier Sons. More than just someone who has undergone the SOLDIER Initiative, being one of the legendary few who are the True Sons. Having previously served with the Special Boat Services, Coldstream later served in the Gulf War infiltrating SCUD complexes to destroy them. After the war he joined up with JACKAL HUNTING, but continues to drift about as a mercenary, often returning to help out the British Military. He's a soldier without rival in the Middle East, skilled at just about every aspect of conventional modern warfare.

Jackal:
Jackal is the official leader of Jackal Hunting, though he serves as a second-in-command while Coldstream is around. He is of Afghani descent, and has effectively spent his whole life in a war zone. He was trained by the CIA as an Islamic Mujahideen back in the late 70s and early 80s and is simply a highly-skilled soldier, who was highly recognized as a ‘commander’ of entire districts in the past. He primarily wields a TT-33 Tokorev pistol and an M14 battle rifle.

Bear:
Bear wears an Ursus Mark VII protection suit, making him incredibly difficult to take down. He’s exceptionally strong, but the suit makes him slow and unwieldy. He uses light squad machine guns as his primary type of weapon.

Chameleon:
Chameleon utilizes a modified stealth camouflage suit, from the equipment issued to the Mujahideen by the CIA. Originally a full-optic bioelectricity-draining suit, Chameleon has modified it to project similar colours and textures to his environment for reduced energy usage, as well as insulating it with an underlayer of thermal padding, preventing him from being seen on IR sensors. Predominantly a recon unit, Chameleon has a small dart launcher mounted on his left wrist, generally fitted with a sticky cable.

Hyena:
Mane-styled hair. When entering combat, it flares out a little, making him appear more wild. Hyena is the demolition/assault expert, and ‘holsters’ a LAW on each thigh, while carrying a Beretta M93R-AG Auto 9 in a shoulder holster.

Heron:
The aquatic specialist of the group, Heron was part of the Special Boat Services before leaving the Special Forces with Coldstream. Harpoon guns are his preference, but being a Special Forces soldier, Heron is quite skilled with most conventional weapons.

Lynx:
Lynx is the protégé to Leopard, and is learning the skills of stealth-walking and stealth kills. Though not as adept with stealth as Leopard, Lynx has practically unrivalled skills within the group handling rope, choke wires and the like.

Fox:
Fox is a mountain-ranger soldier, at home in the steppes and the arid wastelands. His survival skills in these areas are superb, and he has perfected an advanced oxygen filtering system to maintain his wits and energy while at high altitudes.

Rousette:
This soldier is small and almost totally blind. However, he’s developed a form of echolation, and is highly skilled fighting opponents in dark conditions. However, his eyes are highly sensitive to light and so he tends to only operate in nocturnal operations, but can use shaded goggles to withstand daylight for small periods of time. He has a collapsible hang-glider with compressed air jets on his back, but absolutely has to fight with silenced weapons given his condition. To this end, he uses a fast-repeating crossbow.

Manul:
Manul is the interrogator of Jackal Hunting, specializing in torture and the like. Also talented at breaking into coded systems, as a hacker. Manul likes to use a whip as his weapon, for its torturous properties.

Polecat:
Polecat wears a NBC mask with special filter systems, and utilizes a variety of gas toxins to incapacitate foes.

Jerboa:
Sister to Hare, Jerboa has the same genetic trait of enhanced jumping musculature in the legs, but her genetic traits are far more pronounced, with her being able to jump longer distances and having long, adaptive feet. She tends to move by hopping, with the toes as the main point of contact, but can walk normally if hard pressed. Her inner ears have a far more developed gyroscopic balance system than most people.

Leopard:
Leopard is the silent killer, an Afro-American who has learned to walk or even run in almost total silence, on almost any terrain. He has a preternatural sense of which spots will cause noise and how to prevent it with pressure placement and the like. Highly skilled in silent combat like CQC, Leopard’s favoured weapon is a silenced SOCOM. Has cannibalistic traits, eating dead enemies as standard survival techniques.

Hyrax:
Is unable to efficiently regulate his body temperature, due to a disease that ruined his homeostatic regulation systems, rendering him almost entirely exothermic. Thus, the desert is well suited to the man, but at night he must rug up with an insulated suit to keep warm or risk shutting down. A skilled sniper, he draws his energy from the sun while he lies prone in the sniping position.

Hare:
Hare is a trap-fighter, utilizing landmines, tripwires, C4 and the like to take out enemy units. Really quite a coward, Hare has an extraordinary amount of fast-twitch muscle in her legs, and can jump fairly long distances to make retreats.

Genet:
An acrobatic man, Genet is also able to lay untraceable trails to backtrack on with highly-developed musk dispensers he has within his thigh-high boots. Genet mounts retractable blades in sheaths that are strapped to his wrists. His preferred kill tactic is a brutal swipe to the back of the neck, severing the spinal column.

Boar:
Scruffy, unkempt and unhygienic, Boar is a big man, tough and brutal. He utilizes boar spears as his main combat weapon, and is able to emit light from his beard and hair.

Caracal:
Caracal has no need to drink, being able to survive off the body fluids of the small animals he captures and devours raw. Skilled at skinning his catches, especially humans.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

I like them and am glad that they've been posted. They're a great bunch, adds flavor to all our wartorn Middle Eastern shitholes, and we all love metahuman Freak Teams. I like the fact that most of them are actually baselines, or have no stated metahuman ability, just specializations that they're damn good at.

Are Hare and Jerboa's leg joints all odd, like rabbits? Or are they still human in "configuration"?
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Vagrant Orpheus »

Jerboa's lower joints are almost certainly somewhat altered, as stated she has long feet and bounces on her toes primarily. This would probably require a different ankle structure at the very least.

And yeah, there's really only 3 metahumans in the team. Jerboa, Rousette and Boar. Whose metahuman ability is that his beard glows ;) Coldstream and Jackal are both peakhuman however.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Shroom Man 777 »

Their base-convoy of vehicles must be made out of pure awesome vehicles. Those mean-looking South African MRAPs, and old-fashioned Soviet tankskis and truckskis, amongst other things.
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Re: [General]The Return of CHARACTER CONCEPTS

Post by Ford Prefect »

Vagrant Orpheus wrote:Whose metahuman ability is that his beard glows ;)
This is completely awesome, by the way.
FEEL THESE GUNS ARCHWIND THESE ARE THE GUNS OF THE FLESHY MESSIAH THE TOOLS OF CREATION AND DESTRUCTION THAT WILL ENACT THE LAW OF MAN ACROSS THE UNIVERSE
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