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Kingdom of Lysmer Capital: Carieville (population 6 million) Population: 400 million (10% abhuman, 5% sentient necromorph, 70% slave necromorph)
Lysmer is most readily identifiable as one of the successor states to the Lightbringers’ empire. In the wake of the collapse, a young Imperial Archmage broke into a very old tomb. He was expecting a trove of pre-collapse arcane artifact, which he found. Unfortunately for him, the tomb was also the prison of a manifest eidolon the called itself the Maggot King. It proved trivial for the Maggot King to overpower the mage. This provided he/it with a vessel with which to interact with the world. Possessing the body of an Imperial Archmage gave the Maggot King access to the resources of the Imperial province he had governed, including a pair of legions. This provided him with a basis for the army of necromorphs he would eventually form and use to conquer much of the Lightbringers’ former empire. Along the way he recruited numerous talented followers with promises of immortality, forming the beginnings of the maggot king’s priesthood and necropolitan aristocracy. The Maggot King’s expansion was finally halted by the efforts of the Edessan general Julian Casca, and, faced with gathering opposition, choose to make peace.
In more recent times, the Kingdom of Lysmer has grown into one of the world’s major powers. Its foreign relations are generally poor thanks to the nature of its government and the role it played in the Eidolon War. Nevertheless, it is an important player in world politics thanks to its military and economic power. It is cautiously allied with Myreth, and has converted many nearby minor nations into client states in an effort to prevent Tyrre and Altar from gaining any more footholds near Lysmer’s borders.
Government and Politics
Lysmer is essentially a theocratic absolute monarchy. The Maggot King holds all the power, including near-complete control over the military and the pure arcane power that comes with being a physical god. Of course, he finds it necessary and desirable to delegate much of his authority to the aristocracy. Most of the day to day issues of local governance are delegated to the cadaveri nobles. Internal security, social issues, and national bureaucracies are handled by the Maggot King’s priesthood, the Ministry of Decay. Ascending the ranks of either aristocracy is largely dependent on cutthroat (figuratively speaking, for the most part) internal politics—aside from a few chosen, protected favorites, the Maggot King prefers to let those desiring power fight their way to the top. The result is a fairly corrupt but reasonably talented aristocracy that is mostly kept distracted from rebellion by a need to protect their own status. The foreign policy of Lysmer is handled by a mix of the two, resulting in frequent infighting between the two aristocracies. Lysmer’s foreign policy tends to be cautious, as the Maggot King has no desire to become involved in another major war.
People and Culture
Lysmeran culture is extremely insular and oppressive and deliberately so. Foreigners are limited to a handful of cities, and are kept far away from much of the day to day functioning of Lysmeran society. Adherence to the state religion is mandatory. The majority of the population is composed of low-quality, near-mindless, slave necromorphs. These provide the main labor force for the economy, and maintaining a steady supply of them is one of the driving factors behind Lysmeran social organization. Of the remaining population, roughly 1.5% is made up of free, sentient necromorphs of various sorts. Most are strigoi, a type of necromorph that maintains human appearance as long as it can regularly feed on human flesh. Consequently, living humans are mostly regarded as cattle, raised on farms for breeding and food. Extensive use of drugs keeps them docile. For the nobility, life tends to revolve around political intrigue. There is the ever-present threat of losing status to a competitor, and the ever-present possibility of displacing a superior by impressing the Maggot King or one of his favorites.
A small fraction of the living population is “free”, though they are constrained in occupation and forbidden to leave the country (many attempt to do so anyway). They have an awkward relationship with the nobility, being necessary for performing tasks the slave necromorphs cannot but also a potential threat. Most of the free, living population prefers to keep their heads down and avoid political involvement, but a few attempt to groom themselves in order to increase their chances of being selected for elevation to nobility.
Military
Lysmer’s military is, of course, one of the most powerful on the planet, largely by dint of its size. It relies upon heavy armor and artillery supported by millions of necromorph infantry. Thanks to the large number of civilian necromorphs in the nation, Lysmer’s war machine can push on even through extremely heavy casualties. Its air force is somewhat primitive and under strength compared to the other major powers. On the other hand, Lysmer has access to a number of bizarre weapons fueled by the Maggot King’s power, giving the military a unique edge over opponents.
_________________ When the Cambrian measures were forming, They promised perpetual peace. They swore, if we gave them our weapons, that the wars of the tribes would cease. But when we disarmed They sold us and delivered us bound to our foe, And the Gods of the Copybook Heading said: "Stick to the Devil you know." -Rudyard Kipling
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