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Both technologies (Laser weapons and Slugthrowers of some kind) have distinct advantages and disadvantages to them.
Unlike a coilgun, for instance, a laser does not ever truly run out of ammo. It's battery may deplete, but as long as the people using it have access to at least one working generator, they're pretty much set. Soldiers using coilguns need a supply of ammo AND a working generator to continue firing.
Unlike a laser, however, coilguns are capable of indirect fire. Laser artillery is impossible. Sure, you could have some kind of 'flying mirror' to redirect laser fire over obstacles, but you'd need to make these mirrors out of a material capable of withstanding the laser and if you can do that, the enemy can make armour out of the same material and render your laser weapons completely useless.
Slugthrowers have the important psychological advantage that a number of bullet impacts near a soldier's position will make them take cover, giving slugthrowers the ability to lay down suppressive fire. Lasers have the important psychological advantage that the effect of invisible and untraceable fire coming his way will make a soldier take cover, giving lasers the ability to lay down suppressive fire too. The difference between them is that Slugthrowers will make soldiers take cover behind something shielding them to maximum possible effect on the side the bullets are coming from, while a laser will make soldiers take cover somewhere that gives them maximum cover on all sides.
Lasers are better at long range, slugthrowers are more efficient in close combat.
Lasers are pinpoint, so hitting a soldier will certainly give them a small hole. Slugthrowers use less accurate bullets, so hitting a soldier will potentially tear them to shreds (or simply graze them).
Lasers are delicate and expensive to make/maintain, but never jam or misfire. A laser weapon either fires or it doesn't (a laser with a damaged lens will not fire in the wrong direction, it will simply discharge an ineffective beam of unfocused light). Slughtrowers are more robust and easier to maintain, but they can jam, misfire and when damage my fire erratically and endanger the user or those around him.
Etc.. Etc..
Similar differences apply to spaceships.
Lasers hit near instantly and do not noticeably affect the trajectory of the ship firing them, but produce massive amounts of heat if fired for long periods of time, but cannot hit anything that no direct line of sight is established to.
Slughthrowers will not produce as much heat and they can use planetary gravity to more or less shoot 'around the corner' if not that much, they can also carry payloads that can affect areas, but they are much easier to avoid and have a much more significant impact on the trajectory of the ship firing them.
(Missiles have much shorter range than both of the above and take a lot more resources and space to deploy, but are capable of tracking targets and adjusting course, can hit targets on the other side of interfering objects and do not affect the trajectory of the ship deploying them at all).
So as Siege said, the issue of lasers vs. coilguns depends on the conditions, mindset etc. of who ever's fighting (on both sides).
_________________ So Einstein was wrong when he said "God does not play dice". Consideration of black holes suggests, not only that God does play dice, but that He sometimes confuses us by throwing them where they can't be seen. ~ Stephen Hawking
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